Inspiring Art App

The problem
Discovering art in a given city — nearby exhibitions, an artist’s back-catalogue, a bit of context on a piece — is scattered across gallery websites, listings pages, and word of mouth. Inspiring Art was a mobile app concept aimed at putting that discovery experience in one place.
Constraints
This was a UX design concept, not a built and shipped app — the deliverable was the interaction design and screens for how someone would browse exhibitions, masterpieces, and artist bios, not a functioning product with real content behind it.
What I did
I designed the core flows for finding a nearby exhibition, browsing notable works, and reading artist bios, aiming for something closer to browsing a well-curated feed than filling out a gallery’s search form. The emphasis throughout was low-friction discovery — the app should surface something interesting before the user has to know what they’re looking for.
What I’d credit
The deliverable was the app concept and its screens, not a live product with usage data, so this stays a design exercise in my history rather than a build claim. It’s one of the earlier projects where I noticed how much “discovery” interfaces — recommend something before being asked — recur across very different products, art included. That’s a thread that’s stayed relevant to how I think about recommendation systems today.
Full concept on Behance.